This is a new little segment where I take a look at all good games, and inevitably find a bad part about it. This is my opinion of the game's features and in no way should influence others' opinions. I look at a good game, and find a flaw that either makes it hard to play, or just something that sticks with me and annoys the living f*ck out of me. Enough that I call bullshit.
Okay, I just played Mike Tyson's Punch Out on an online NES emulator. And I enjoy it. It's a great game for its time, and it works well as a simple reflex tester disguised as a boxing game. But I feel like it gets too difficult way too fast. I have only been able to defeat the first few boxers without much trouble. In fact, I see the flaws I have in my strategy on them, and I amend it. But the second tier of boxers is so ridiculous, I can't beat all of them. Don't get me started on King Hippo. It's good that once you knock him out he stays down because of his size, but it just pissed me off. I had to look up on YouTube a way to defeat the guy because it makes you change your previous strategy so much, I lost several times and had to restart the game on the emulator. And Great Tiger or whatever his name is... ooh... he is probably one of the most frustrating enemies I've faced in a game, and I've played through the first few stages of both Castlevania and Castlevania II: Simon's Quest on the same emulator. For one, I hate his (I don't know the name again) tiger magic punchy attack where he goes Dragon Ball Z on my ass. I am able to block him sometimes, but once he gets one punch in on me, I'm done. He keeps doing that, and I barely was able to knock him down twice (the first time was during his simple punch and uppercut stuff), lucky that I was able to do it three. And he is just the halfway point of the game. You still have several rematches, the Russian soda drinker, Mr Sandman, the narcissist guy, and Mike himself. 13 matches in total, I can only finish 5, and lose like all hell at the sixth guy.
Another problem I saw in Mike Tyson's Punch Out was how the other boxers immediately regained their stamina (I'm calling it stamina, but it would be considered a health bar as well) after getting knocked down. When I got up, I would just have to dodge like hell before my stamina would regenerate to their level. And the rapid tapping of the buttons to get up after a knock down gets painful after a while. And why is it when the foes get knocked down three times, it's a TKO, but when I get knocked down three times, I have to wait for the countdown to go to 10 before I'm done? Why can't I just restart once I get knocked down three times?
Altogether, Punch Out is a good game. It's fun, entertaining, it keeps me in the game. But it just gets so ridiculously difficult so early on in the game. Truthfully, I never got this frustrated on such an early part of a game as I have on Punch Out for the NES. I get frustrated at parts of games (I still hate Call of Duty series' Veteran difficulty), but I always find a way to make it through. And they are always towards the end, is when it gets on my nerves with difficulty. But it is a great game, mainly due to the easy to learn controls, cartoony style of the game, and addictivity. I may seem like I don't like the game because of the flaws, but the early levels on the emulator are fun, addicting, and a good test to see how well your reflexes and finger speed are.
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